Building a team
Formats
| Format | Level | Notes |
|---|---|---|
| Standard Lv 50 | 50 | the main format |
| Little Lv 20 | 20 | early demons |
| Lv 30, 40, 60, 70, 80, 90 | as named | the same rules at other levels |
| Open Lv 99 | 99 | every demon, including Satan, Lucifer and the Demi-fiend |
| Random Battle Lv 50 | 50 | both sides get random teams |
The Magatsuhi gauge is on in every format.
The team
- 6 demons, no two of the same kind. 4 fight, 2 wait in reserve.
- Up to 8 skills per demon, plus its innate skill, which does not use a slot.
- Only demons with a base level at or below the format's level, all raised to that level.
- Guests of the story (Aogami, Tsukuyomi, humans, Tao and Yoko) are not demons and cannot join.
Stats
The fifth stat in SMT V is Vi (vitality) instead of Dx. All demons at a level have the same stat total and differ in how it is spread. You add 20 bonus points, at most 10 in one stat.
| Stat | What it does |
|---|---|
| St | physical attacks and St-based skills |
| Vi | reduces damage taken |
| Ma | magic damage and healing |
| Ag | accuracy and evasion; your team's total Ag decides who moves first |
| Lu | critical hits and ailments |
Skills
A demon can have its own skills learned at or below the format's level, and inherited skills that some demon learns at or below that level. The team builder shows the MP cost after the demon's potentials, the innate skill and the Magatsuhi skills with the condition each one needs.
Skills that only kill outright are banned (Instakill Clause), as are the few skills the engine does not support.