Skill potentials
Every demon has skill potentials: a number from -9 to +9 for each kind of skill. The kinds are the seven elements (Phys, Fire, Ice, Elec, Force, Light, Dark), Almighty, Ailment, Recovery and Support. You see them on the demon's page and in the team builder.
A positive potential makes skills of that kind stronger and cheaper; a negative one makes them weaker and more expensive. Potentials do not change the normal attack or Magatsuhi skills.
Attack skills
| Potential | Damage | MP cost |
|---|---|---|
| -9 | ×0.45 | +59% |
| -5 | ×0.65 | +35% |
| -3 | ×0.80 | +19% |
| -1 | ×0.90 | +10% |
| 0 | ×1 | normal |
| +1 | ×1.10 | -10% |
| +3 | ×1.20 | -16% |
| +5 | ×1.35 | -25% |
| +7 | ×1.43 | -31% |
| +9 | ×1.55 | -41% |
Ailment potential works the same way on the chance to land an ailment, and Recovery potential on how much a skill heals (from -5 to +5).
Why it matters
A Fire skill on a demon with Fire +5 hits a third harder and costs a quarter less than the same skill on a demon with no potential. When you choose skills to inherit, look at the potentials first: a skill that fits the demon's potentials is worth more than a stronger skill that does not.