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Damage and elements

Elements

SMT V has seven elements that demons can resist: Phys, Fire, Ice, Elec, Force, Light and Dark. There is no Gun. Almighty attacks ignore resistances and always deal normal damage.

Light and Dark skills like Hama and Mudo deal damage. When they hit a weakness they can also kill the target outright.

ResistanceWhat happensPress turns
Weak×1.25 damagea full icon starts blinking
Normalnormal damagenormal
Resisthalf damagenormal
Nullno damagetwo icons lost
Repelthe attack hits the attacker insteadall icons lost
Drainthe target heals insteadall icons lost

How much damage

Unlike SMT IV, SMT V has defense: the target's Vi reduces the damage it takes.

  • Damage grows with the attacker's level and attack stat: St for physical attacks and St-based skills, Ma for everything else.
  • The skill's power, the attacker's skill potential for that element, buffs and charges multiply it.
  • Every hit varies a little.

Critical hits

  • Only physical attacks and St-based skills crit on their own; the chance comes from Luck and level.
  • Magic crits only through some innate skills or the Magatsuhi skill Omagatoki: Critical.
  • A crit adds 0.5 to the damage multiplier: ×1.5 on a normal target, ×1.75 on a weakness. It also gives the extra press turn.
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