Damage and elements
Elements
SMT V has seven elements that demons can resist: Phys, Fire, Ice, Elec, Force, Light and Dark. There is no Gun. Almighty attacks ignore resistances and always deal normal damage.
Light and Dark skills like Hama and Mudo deal damage. When they hit a weakness they can also kill the target outright.
| Resistance | What happens | Press turns |
|---|---|---|
| Weak | ×1.25 damage | a full icon starts blinking |
| Normal | normal damage | normal |
| Resist | half damage | normal |
| Null | no damage | two icons lost |
| Repel | the attack hits the attacker instead | all icons lost |
| Drain | the target heals instead | all icons lost |
How much damage
Unlike SMT IV, SMT V has defense: the target's Vi reduces the damage it takes.
- Damage grows with the attacker's level and attack stat: St for physical attacks and St-based skills, Ma for everything else.
- The skill's power, the attacker's skill potential for that element, buffs and charges multiply it.
- Every hit varies a little.
Critical hits
- Only physical attacks and St-based skills crit on their own; the chance comes from Luck and level.
- Magic crits only through some innate skills or the Magatsuhi skill Omagatoki: Critical.
- A crit adds 0.5 to the damage multiplier: ×1.5 on a normal target, ×1.75 on a weakness. It also gives the extra press turn.