All tutorials

What we changed for PvP

SMT V was made for one player against the computer. These are the changes we made so that two players can fight, and we keep tuning them.

ChangeWhy
Max HP ×2one phase of weakness hits should hurt, not end the battle
The first side has one icon less in the first phasethe side that moves first already has the advantage
Who moves first: higher total Ag of the active demons, a tie is a coin flipa fair, visible rule
40 rounds at most, then the side with more total HP (in %) winsno endless battles
No Nahobino: only demons fightthe protagonist's essences and Miracles do not fit a demon-only game
Both sides have a Magatsuhi gauge, at the base ratein the game enemies do not have one
Magatsuhi skills that do nothing in battle are offOmagatoki: Luck, Sincerity and Bounty
Guard costs one iconthe game's exact cost is not documented
Instakill Clause for skills that only kill outrightone lucky roll should not decide a battle; Light and Dark instant kills on a weakness stay, as in the game
Stats on the format's level come from our modelthe game's growth formula is not published
No items, no talking, no running awaythey do not work between two players

Information

  • Before the battle you see all 6 enemy demons with their resistances and choose your 4 starters. Innate skills are part of each demon, so you can look them up in the compendium.
  • In battle, enemy HP is shown as numbers. Their MP, stats and skills stay hidden until used.

Clocks

Each player has a time bank for the whole battle and a limit for each action. If the action timer runs out, the demon passes; if the bank runs out, that player loses.

Fan-made, non-commercial. Shin Megami Tensei is © ATLUS / SEGA. Data from megaten-fusion-tool.