Fiend, Lv 24 , Darker-Neutral

Matador

Special fusion 4,427 macca

Stats at Lv 24

HP
136
MP
154
St
23
Vi
14
Ma
17
Ag
28
Lu
22

Growth: HP 200, MP 250, St 17, Vi 13, Ma 10, Ag 36, Lu 24

Resistances

Phys
-
Fire
-
Ice
-
Elec
Wk
Force
Nu
Light
Rs
Dark
Rs

Ailments

Charm
-
Seal
Rs
Panic
-
Poison
-
Sleep
Rs
Mirage
Rs

Skill potential

Positive potential makes skills of the element stronger and cheaper, negative weaker and more expensive.

Phys
+4
Fire
0
Ice
0
Elec
-5
Force
+3
Light
0
Dark
0
Almighty
0
Ailment
0
Recovery
0
Support
+1

Innate skill (always active, not inheritable)

Crippling Blow: 40% instakill when striking weakness or crit

Skills

LearnedSkillElementCostTargetEffect
StartAndaluciaPhys20 MPRandom foes85 pwr, 3-6 hits
StartMazanForce15 MPAll foes95 pwr
StartRed CapoteSupport8 MP1 allySukukaja x2
Lv 25Light Life AidPassive-Self25% max HP restore after battle
Lv 26Critical AuraSupport25 MPSelfNext St-based attack will be 100% accurate and guaranteed Critical
Lv 27CounterPassive-Self100 pwr, 50% chance to counter St-based attack with Phys dmg

Magatsuhi skills

Used with a full Magatsuhi gauge, without spending MP or a press turn.

  • Omagatoki: Critical any demon All attacks, including Magic and lvl-dependent dmg, will become Critical hits for 1 turn
  • Freikugel EX Fiend talisman 650 pwr, never misses, lvl-dependent dmg

Obtaining

Special fusion
Ame-no-Uzume+ Fortuna+ Turdak
Requirement
Defeat in Minato
Fan-made, non-commercial. Shin Megami Tensei is © ATLUS / SEGA. Data from megaten-fusion-tool.