Megami, Lv 22 , Light-Neutral

Ame-no-Uzume

Normal fusion 4,100 macca

Stats at Lv 22

HP
99
MP
139
St
11
Vi
14
Ma
26
Ag
19
Lu
20

Growth: HP 190, MP 250, St 10, Vi 16, Ma 28, Ag 21, Lu 25

Resistances

Phys
-
Fire
-
Ice
-
Elec
Nu
Force
Wk
Light
-
Dark
-

Ailments

Charm
-
Seal
-
Panic
-
Poison
-
Sleep
-
Mirage
-

Skill potential

Positive potential makes skills of the element stronger and cheaper, negative weaker and more expensive.

Phys
-3
Fire
0
Ice
0
Elec
+2
Force
-3
Light
+2
Dark
0
Almighty
0
Ailment
0
Recovery
+1
Support
+2

Innate skill (always active, not inheritable)

Curious Dance: Transfers -kaja and -kunda effects from self to ally switched with

Skills

LearnedSkillElementCostTargetEffect
StartZiongaElec20 MP1 foe160 pwr
StartHamaLight15 MP1 foe140 pwr, 40% instakill when striking weakness
StartMediaRecovery30 MPAll allies30 pwr, base + 13% max HP restore
Lv 23TarukajaSupport8 MP1 allyRaises attack 1 rank
Lv 24MazioElec15 MPAll foes95 pwr
Lv 25Resist LightPassive-SelfLight dmg taken x0.5

Magatsuhi skills

Used with a full Magatsuhi gauge, without spending MP or a press turn.

  • Omagatoki: Critical any demon All attacks, including Magic and lvl-dependent dmg, will become Critical hits for 1 turn
  • Eternal Prayer Megami talisman Recarm + Patra + Diarahan
  • Omagatoki: Momentum periapt, Light-Neutral alignment Adds 1 Press Turn Icon for every defeated foe for 1 turn.
Fan-made, non-commercial. Shin Megami Tensei is © ATLUS / SEGA. Data from megaten-fusion-tool.