Fiend, Lv 30 , Darker-Neutral

Daisoujou

Special fusion 7,256 macca

Stats at Lv 30

HP
144
MP
183
St
15
Vi
21
Ma
36
Ag
19
Lu
30

Growth: HP 200, MP 260, St 13, Vi 17, Ma 26, Ag 15, Lu 28

Resistances

Phys
-
Fire
Wk
Ice
-
Elec
-
Force
-
Light
Nu
Dark
Nu

Ailments

Charm
Rs
Seal
-
Panic
Rs
Poison
-
Sleep
Rs
Mirage
-

Skill potential

Positive potential makes skills of the element stronger and cheaper, negative weaker and more expensive.

Phys
0
Fire
-5
Ice
0
Elec
0
Force
0
Light
+4
Dark
+4
Almighty
0
Ailment
+3
Recovery
+1
Support
0

Innate skill (always active, not inheritable)

Willpower: Chance of taking correct action x1.7 for allies with Charm

Skills

LearnedSkillElementCostTargetEffect
StartPreachAilment35 MPAll foes50% Charm, Panic, Sleep
StartMeditationAlmighty5 MP1 foe120 pwr, 100% dmg dealt HP and MP restore
StartMahamaLight25 MPAll foes105 pwr, 30% instakill when striking weakness
Lv 31MamudoDark25 MPAll foes105 pwr, 30% instakill when striking weakness
Lv 32Light PleromaPassive-SelfLight dmg dealt x1.2
Lv 33Great Curse SiphonPassive-Self20 MP restore when inflicting ailment

Magatsuhi skills

Used with a full Magatsuhi gauge, without spending MP or a press turn.

  • Omagatoki: Critical any demon All attacks, including Magic and lvl-dependent dmg, will become Critical hits for 1 turn
  • Freikugel EX Fiend talisman 650 pwr, never misses, lvl-dependent dmg

Obtaining

Special fusion
Attis+ Sudama+ Kodama
Requirement
Defeat in Shinagawa
Fan-made, non-commercial. Shin Megami Tensei is © ATLUS / SEGA. Data from megaten-fusion-tool.