Vile, Lv 48 , Dark-Law

Lahmu

Special fusion 10,035 macca

Stats at Lv 48

HP
253
MP
264
St
30
Vi
36
Ma
49
Ag
27
Lu
30

Growth: HP 200, MP 250, St 17, Vi 20, Ma 28, Ag 17, Lu 18

Resistances

Phys
-
Fire
Wk
Ice
Rs
Elec
-
Force
Rs
Light
-
Dark
Nu

Ailments

Charm
-
Seal
-
Panic
Nu
Poison
-
Sleep
-
Mirage
-

Skill potential

Positive potential makes skills of the element stronger and cheaper, negative weaker and more expensive.

Phys
+2
Fire
-4
Ice
+3
Elec
0
Force
+2
Light
0
Dark
+3
Almighty
+2
Ailment
+3
Recovery
0
Support
0

Innate skill (always active, not inheritable)

Divine Decree: Ally magic may crit when it has positive skill potential

Skills

LearnedSkillElementCostTargetEffect
StartSilt of RuinAlmighty45 MPAll foes140 pwr, Sukunda
StartPurple SmokePhys25 MP1 foe75 pwr, 3 hits, 120 pwr against Panic
StartBufudyneIce35 MP1 foe215 pwr
StartMudoonDark25 MP1 foe175 pwr, 40% instakill when striking weakness
Lv 49TentarafooAilment25 MPAll foes45% Panic
Lv 50MaziongaElec30 MPAll foes120 pwr
Lv 51Great Mana SpringPassive-SelfMax MP +30%

Magatsuhi skills

Used with a full Magatsuhi gauge, without spending MP or a press turn.

  • Omagatoki: Critical any demon All attacks, including Magic and lvl-dependent dmg, will become Critical hits for 1 turn
  • Impaler's Glory Vile talisman Next attack x3.4 + Pierce
  • Rains of Order periapt, Dark-Law alignment 100 pwr, base + 60% max MP restore, Press Turn +1 next turn

Obtaining

Special fusion
Naga Raja+ Forneus+ Black Ooze
Requirement
Story locked
Fan-made, non-commercial. Shin Megami Tensei is © ATLUS / SEGA. Data from megaten-fusion-tool.