Vile, Lv 52 , Dark-Law

Pazuzu

Normal fusion 22,538 macca

Stats at Lv 52

HP
273
MP
241
St
31
Vi
34
Ma
41
Ag
35
Lu
40

Growth: HP 200, MP 220, St 18, Vi 21, Ma 25, Ag 21, Lu 15

Resistances

Phys
-
Fire
-
Ice
Wk
Elec
-
Force
Rs
Light
-
Dark
Nu

Ailments

Charm
-
Seal
-
Panic
Rs
Poison
-
Sleep
-
Mirage
-

Skill potential

Positive potential makes skills of the element stronger and cheaper, negative weaker and more expensive.

Phys
0
Fire
0
Ice
-5
Elec
0
Force
+3
Light
0
Dark
+1
Almighty
0
Ailment
+4
Recovery
0
Support
0

Innate skill (always active, not inheritable)

Compounded Calamity: Ally dmg dealt striking weakness x1.2 against foes with ailments

Skills

LearnedSkillElementCostTargetEffect
StartZandyneForce35 MP1 foe215 pwr
StartMamudoonDark40 MPAll foes135 pwr, 30% instakill when striking weakness
StartTentarafooAilment25 MPAll foes45% Panic
StartSafeguardPassive-SelfResisted dmg dealt does not consume additional Press Turns
Lv 53Dark BlockSupport40 MPAll alliesNullifies next Dark attack
Lv 54DekajaSupport40 MPAll foesRemoves -kaja effects
Lv 55Great Mana SpringPassive-SelfMax MP +30%

Magatsuhi skills

Used with a full Magatsuhi gauge, without spending MP or a press turn.

  • Omagatoki: Critical any demon All attacks, including Magic and lvl-dependent dmg, will become Critical hits for 1 turn
  • Impaler's Glory Vile talisman Next attack x3.4 + Pierce
  • Rains of Order periapt, Dark-Law alignment 100 pwr, base + 60% max MP restore, Press Turn +1 next turn
Fan-made, non-commercial. Shin Megami Tensei is © ATLUS / SEGA. Data from megaten-fusion-tool.