Vile, Lv 52 , Dark-Law
Pazuzu
Normal fusion 22,538 macca
Stats at Lv 52
HP
273
MP
241
- St
- 31
- Vi
- 34
- Ma
- 41
- Ag
- 35
- Lu
- 40
Growth: HP 200, MP 220, St 18, Vi 21, Ma 25, Ag 21, Lu 15
Resistances
- Phys
- -
- Fire
- -
- Ice
- Wk
- Elec
- -
- Force
- Rs
- Light
- -
- Dark
- Nu
Ailments
- Charm
- -
- Seal
- -
- Panic
- Rs
- Poison
- -
- Sleep
- -
- Mirage
- -
Skill potential
Positive potential makes skills of the element stronger and cheaper, negative weaker and more expensive.
- Phys
- 0
- Fire
- 0
- Ice
- -5
- Elec
- 0
- Force
- +3
- Light
- 0
- Dark
- +1
- Almighty
- 0
- Ailment
- +4
- Recovery
- 0
- Support
- 0
Innate skill (always active, not inheritable)
Compounded Calamity: Ally dmg dealt striking weakness x1.2 against foes with ailments
Skills
| Learned | Skill | Element | Cost | Target | Effect |
|---|---|---|---|---|---|
| Start | Zandyne | Force | 35 MP | 1 foe | 215 pwr |
| Start | Mamudoon | Dark | 40 MP | All foes | 135 pwr, 30% instakill when striking weakness |
| Start | Tentarafoo | Ailment | 25 MP | All foes | 45% Panic |
| Start | Safeguard | Passive | - | Self | Resisted dmg dealt does not consume additional Press Turns |
| Lv 53 | Dark Block | Support | 40 MP | All allies | Nullifies next Dark attack |
| Lv 54 | Dekaja | Support | 40 MP | All foes | Removes -kaja effects |
| Lv 55 | Great Mana Spring | Passive | - | Self | Max MP +30% |
Magatsuhi skills
Used with a full Magatsuhi gauge, without spending MP or a press turn.
- Omagatoki: Critical any demon All attacks, including Magic and lvl-dependent dmg, will become Critical hits for 1 turn
- Impaler's Glory Vile talisman Next attack x3.4 + Pierce
- Rains of Order periapt, Dark-Law alignment 100 pwr, base + 60% max MP restore, Press Turn +1 next turn