Fallen, Lv 31 , Neutral-Chaos

Forneus

Normal fusion 13,782 macca

Stats at Lv 31

HP
141
MP
170
St
19
Vi
20
Ma
26
Ag
24
Lu
25

Growth: HP 230, MP 180, St 17, Vi 18, Ma 21, Ag 22, Lu 22

Resistances

Phys
-
Fire
-
Ice
Dr
Elec
Wk
Force
-
Light
Wk
Dark
Nu

Ailments

Charm
-
Seal
-
Panic
-
Poison
-
Sleep
-
Mirage
-

Skill potential

Positive potential makes skills of the element stronger and cheaper, negative weaker and more expensive.

Phys
0
Fire
0
Ice
+4
Elec
-5
Force
0
Light
-3
Dark
+2
Almighty
0
Ailment
+2
Recovery
0
Support
+2

Innate skill (always active, not inheritable)

Best Friend: Doubles -kunda effects cast when ally with Kept Waiting deployed

Skills

LearnedSkillElementCostTargetEffect
StartMabufulaIce30 MPAll foes120 pwr
StartIce BreathIce25 MPRandom foes100 pwr, 2-5 hits
StartMarakundaSupport30 MPAll foesLowers defense 1 rank
Lv 32FognaAilment25 MPAll foes50% Mirage
Lv 33Ice BlockSupport40 MPAll alliesNullifies next Ice attack
Lv 34Mana SpringPassive-SelfMax MP +15%

Magatsuhi skills

Used with a full Magatsuhi gauge, without spending MP or a press turn.

  • Omagatoki: Critical any demon All attacks, including Magic and lvl-dependent dmg, will become Critical hits for 1 turn
  • Omagatoki: Doubler Fallen talisman Ally Taru- and Suku- effect offsets x3.3, Raku- effect offsets x -3.3 for 1 turn
  • Fountain of Chaos periapt, Neutral-Chaos alignment 300 pwr, never misses, Dekaja, removes 1 Press Turn from foe's next turn, lvl-dependent dmg
Fan-made, non-commercial. Shin Megami Tensei is © ATLUS / SEGA. Data from megaten-fusion-tool.