Vile, Lv 42 , Dark-Law

Mishaguji

Normal fusion 18,359 macca

Stats at Lv 42

HP
235
MP
159
St
39
Vi
31
Ma
21
Ag
32
Lu
25

Growth: HP 230, MP 180, St 28, Vi 23, Ma 14, Ag 18, Lu 17

Resistances

Phys
-
Fire
-
Ice
-
Elec
Nu
Force
Wk
Light
Wk
Dark
Nu

Ailments

Charm
-
Seal
-
Panic
-
Poison
-
Sleep
Rs
Mirage
-

Skill potential

Positive potential makes skills of the element stronger and cheaper, negative weaker and more expensive.

Phys
0
Fire
0
Ice
0
Elec
+3
Force
-6
Light
0
Dark
+2
Almighty
0
Ailment
0
Recovery
0
Support
+1

Innate skill (always active, not inheritable)

Fair Weather Prayer: Ally Elec magic may crit

Skills

LearnedSkillElementCostTargetEffect
StartBeatdownPhys15 MP1 foe110 pwr, dmg dealt x (1 + curr HP / max HP)
StartMatarundaSupport30 MPAll foesLowers attack 1 rank
StartResist LightPassive-SelfLight dmg taken x0.5
Lv 43MaziongaElec30 MPAll foes120 pwr
Lv 44Donum GladiSupport40 MP1 allyDmg dealt by next St-based attack x1.5
Lv 45MamudoonDark40 MPAll foes135 pwr, 30% instakill when striking weakness

Magatsuhi skills

Used with a full Magatsuhi gauge, without spending MP or a press turn.

  • Omagatoki: Critical any demon All attacks, including Magic and lvl-dependent dmg, will become Critical hits for 1 turn
  • Impaler's Glory Vile talisman Next attack x3.4 + Pierce
  • Rains of Order periapt, Dark-Law alignment 100 pwr, base + 60% max MP restore, Press Turn +1 next turn
Fan-made, non-commercial. Shin Megami Tensei is © ATLUS / SEGA. Data from megaten-fusion-tool.