Press turns
Battles go in phases: one side acts, then the other. At the start of your phase you get one press turn icon for every demon you have in battle, normally 4. The result of each action decides how many icons it uses.
| Result of the action | Icons used |
|---|---|
| Normal hit, resisted hit, or an ailment skill that missed | one blinking icon if you have one, otherwise one full icon |
| Weakness or critical hit | a full icon starts blinking: a free extra action |
| Pass, or Summon (swap in a reserve demon) | one blinking icon; if there are none, a full icon starts blinking |
| Miss or null | two icons |
| Repel or drain | all icons; your phase ends at once |
Your demons act from the first slot to the fourth and then around again while you have icons. When a skill hits several demons, the worst result for you counts.