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Press turns

Battles go in phases: one side acts, then the other. At the start of your phase you get one press turn icon for every demon you have in battle, normally 4. The result of each action decides how many icons it uses.

Result of the actionIcons used
Normal hit, resisted hit, or an ailment skill that missedone blinking icon if you have one, otherwise one full icon
Weakness or critical hita full icon starts blinking: a free extra action
Pass, or Summon (swap in a reserve demon)one blinking icon; if there are none, a full icon starts blinking
Miss or nulltwo icons
Repel or drainall icons; your phase ends at once
Try it: one press turn phase

Your demons act from the first slot to the fourth and then around again while you have icons. When a skill hits several demons, the worst result for you counts.

Fan-made, non-commercial. Shin Megami Tensei is © ATLUS / SEGA. Data from megaten-fusion-tool.