Buffs and ailments
Buffs
Buffs work like SMT IV (up to 3 ranks, 20% each, until the end of the battle), but attack is split in two:
- Tarukaja raises **Phys and Gun** attack, Makakaja raises **magic** attack;
- Tarunda lowers both at once.
Ailments
| Ailment | Effect |
|---|---|
| Poison | loses HP at the end of its side's phase |
| Sick | takes more damage |
| Bind | cannot act |
| Sleep | cannot act; hits on it always crit; a hit wakes it up |
| Panic | half the time loses its action |
| Charm | half the time helps the enemy (heals or buffs them) or attacks an ally instead |
| Daze | physical accuracy is halved and half of its spells miss |
| Mute | cannot use magic; the normal attack and Phys and Gun skills still work |