All tutorials

Damage and elements

Elements

Eight elements can be resisted: Phys, Gun, Fire, Ice, Elec, Force, Light and Dark. Almighty ignores resistances.

Unlike SMT IV, Light and Dark skills deal damage. Hama, Mudo and their stronger versions hit like other spells, and only try to kill outright when the user is Smirking.

ResistanceWhat happensPress turns
Weakusually ×1.25 damage (a few demons take ×2 or more)a full icon starts blinking
Normalnormal damagenormal
Resisthalf damagenormal
Nullno damagetwo icons lost
Repelthe attack hits the attacker insteadall icons lost
Drainthe target heals insteadall icons lost

How much damage

There is no defense stat: Phys and Gun skills grow with St and Dx, magic with Ma. The demon's skill affinity for the element multiplies the damage (see "Skill affinities"), and so do buffs, charges and Pleroma passives.

Pierce and Pleroma

Every element has its own Pierce passive (Phys Pierce, Fire Pierce,

Light Pierce and so on): attacks of that element ignore resist, null and drain, but not repel. Pleroma passives exist for Light, Dark and Almighty too (Light Pleroma).
Fan-made, non-commercial. Shin Megami Tensei is © ATLUS / SEGA. Data from megaten-fusion-tool.