Damage and elements
Elements
Eight elements can be resisted: Phys, Gun, Fire, Ice, Elec, Force, Light and Dark. Almighty ignores resistances.
Unlike SMT IV, Light and Dark skills deal damage. Hama, Mudo and their stronger versions hit like other spells, and only try to kill outright when the user is Smirking.
| Resistance | What happens | Press turns |
|---|---|---|
| Weak | usually ×1.25 damage (a few demons take ×2 or more) | a full icon starts blinking |
| Normal | normal damage | normal |
| Resist | half damage | normal |
| Null | no damage | two icons lost |
| Repel | the attack hits the attacker instead | all icons lost |
| Drain | the target heals instead | all icons lost |
How much damage
There is no defense stat: Phys and Gun skills grow with St and Dx, magic with Ma. The demon's skill affinity for the element multiplies the damage (see "Skill affinities"), and so do buffs, charges and Pleroma passives.
Pierce and Pleroma
Every element has its own Pierce passive (Phys Pierce, Fire Pierce,
Light Pierce and so on): attacks of that element ignore resist, null and drain, but not repel. Pleroma passives exist for Light, Dark and Almighty too (Light Pleroma).