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Smirk

Smirk is a short-lived status a demon can get after something good happens to it:

  • it lands a critical hit, or
  • it nulls, repels or drains an attack aimed at it.

When that happens there is a 50% chance the demon starts to Smirk. The status lasts until that demon's next action, whatever the action is.

What Smirk does

EffectDetails
Attack buffs count as maximumthe demon hits as if it had Tarukaja at full rank
Critical chance95% for Phys attacks, 70% for Gun
Accuracynormal attacks and physical skills always hit
No weaknesseshits on the demon's weaknesses deal normal damage and do not give the attacker an extra turn
No critical hits against itattacks on the demon cannot crit
Whole team Smirkingif all 4 of your active demons Smirk at once, each of them gets back half of its max HP and MP

Any ailment stops a demon from getting Smirk and removes Smirk at once. Ailment skills are therefore also a defensive tool against a Smirking enemy.

Playing around Smirk

  • A Smirking enemy has no weaknesses until it acts, so on your phase hit someone else first.
  • Smirk on your side lasts through the opponent's phase if the demon does not act: a demon that Smirked at the end of your phase is safe from its weaknesses during theirs.
  • Blocking an attack can make your demon Smirk, so a demon that nulls, repels or drains the opponent's main element is doubly annoying for them.
Fan-made, non-commercial. Shin Megami Tensei is © ATLUS / SEGA. Data from megaten-fusion-tool.