Ailments
Ailment skills try to put a status on the target. The chance comes from the skill (for example
Poisma or Dormina), the target's resistance to that ailment, and the Luck of both demons. A missed ailment skill costs one icon like a normal action, so it does not ruin your phase.| Ailment | Effect | How it ends |
|---|---|---|
| Poison | loses 1/8 of max HP at the end of its side's phase | Posumudi, Amrita |
| Sick | takes ×1.2 damage and does not heal from Life Aid passives | Posumudi, Amrita |
| Bind | cannot act; its action is used up | after 2-4 turns, Patra |
| Sleep | cannot act; physical and gun hits on it always crit; any hit wakes it up | after 2-4 turns, a hit, Patra |
| Panic | 50% chance each action to lose it | after 2-4 turns, Patra |
A demon with Bind, Sleep or Panic can recover early: each turn it has a chance of 10% plus a little more for high Luck.
Ailments and Smirk
A demon with any ailment cannot Smirk, and getting an ailment removes Smirk at once. Against a team that relies on Smirk, a single Pulinpa or poison can take away their best turn.