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Ailments

Ailment skills try to put a status on the target. The chance comes from the skill (for example

Poisma or Dormina), the target's resistance to that ailment, and the Luck of both demons. A missed ailment skill costs one icon like a normal action, so it does not ruin your phase.
AilmentEffectHow it ends
Poisonloses 1/8 of max HP at the end of its side's phasePosumudi, Amrita
Sicktakes ×1.2 damage and does not heal from Life Aid passivesPosumudi, Amrita
Bindcannot act; its action is used upafter 2-4 turns, Patra
Sleepcannot act; physical and gun hits on it always crit; any hit wakes it upafter 2-4 turns, a hit, Patra
Panic50% chance each action to lose itafter 2-4 turns, Patra

A demon with Bind, Sleep or Panic can recover early: each turn it has a chance of 10% plus a little more for high Luck.

Ailments and Smirk

A demon with any ailment cannot Smirk, and getting an ailment removes Smirk at once. Against a team that relies on Smirk, a single Pulinpa or poison can take away their best turn.

Fan-made, non-commercial. Shin Megami Tensei is © ATLUS / SEGA. Data from megaten-fusion-tool.