All tutorials

What we changed for PvP

SMT IV was made for one player against the computer. Its battles are a puzzle: find the weakness, take the extra turns, win before the enemy acts. Two players fighting each other with those rules would often be decided by who moves first. These are the changes we made, and we keep tuning them.

Battle rules

ChangeWhy
Max HP ×2one phase of weakness hits should hurt, not end the battle
The first side has one icon less in the first phasethe side that moves first already has the advantage
Who moves first: higher total Ag of the active demons, a tie is a coin flipa fair, visible rule instead of ambushes
40 rounds at most, then the side with more total HP (in %) winsno endless battles
No protagonist: only demons fightFlynn's equipment and stats do not fit a demon-only game
No items, no talking, no running awaythey do not work between two players
Smirk without the 85% dodge bonusa dodge costs two icons, which turned too many battles on luck
Instakill Clause: Hama, Mudo and other instant kills are bannedone lucky roll should not decide a battle
Damage varies by up to 5%the exact randomness of SMT IV is not known

Information

  • Before the battle you see all 6 enemy demons with their resistances and choose your 4 starters.
  • In battle, enemy HP is shown as numbers. Their MP, stats and skills stay hidden until they use a skill.

Clocks

Each player has a time bank for the whole battle and a limit for each action. If the action timer runs out, the demon passes; if the bank runs out, that player loses.

Fan-made, non-commercial. Shin Megami Tensei is © ATLUS / SEGA. Data from megaten-fusion-tool.