Vile, Lv 66 , Dark-Law

Girimekhala

Normal fusion 26,151 macca

Stats at Lv 66

HP
335
MP
225
St
61
Vi
40
Ma
46
Ag
35
Lu
38

Growth: HP 200, MP 180, St 28, Vi 19, Ma 21, Ag 15, Lu 17

Resistances

Phys
Rp
Fire
-
Ice
-
Elec
Wk
Force
Wk
Light
Wk
Dark
Rs

Ailments

Charm
-
Seal
-
Panic
-
Poison
Rs
Sleep
Wk
Mirage
-

Skill potential

Positive potential makes skills of the element stronger and cheaper, negative weaker and more expensive.

Phys
+4
Fire
0
Ice
0
Elec
0
Force
0
Light
0
Dark
0
Almighty
0
Ailment
+1
Recovery
-3
Support
+2

Innate skill (always active, not inheritable)

Elephantine Ricochet: Repelled dmg +50% x number of own weaknesses

Skills

LearnedSkillElementCostTargetEffect
StartHell ThrustPhys45 MP1 foe235 pwr, Pierce
StartHades BlastPhys60 MPAll foes190 pwr
StartMarakundaSupport30 MPAll foesLowers defense 1 rank
Lv 67Toxic SprayAilment15 MP1 foe85% Poison, Rakunda
Lv 68Critical ZealotPassive-SelfNon lvl-dependent dmg dealt x0.9 and crit dmg dealt x1.45
Lv 69Poison MasterPassive-SelfPoison dmg dealt x3

Magatsuhi skills

Used with a full Magatsuhi gauge, without spending MP or a press turn.

  • Omagatoki: Critical any demon All attacks, including Magic and lvl-dependent dmg, will become Critical hits for 1 turn
  • Impaler's Glory Vile talisman Next attack x3.4 + Pierce
  • Rains of Order periapt, Dark-Law alignment 100 pwr, base + 60% max MP restore, Press Turn +1 next turn
Fan-made, non-commercial. Shin Megami Tensei is © ATLUS / SEGA. Data from megaten-fusion-tool.