Vile, Lv 33 , Dark-Law

Baphomet

Normal fusion 7,350 macca

Stats at Lv 33

HP
142
MP
180
St
16
Vi
19
Ma
34
Ag
26
Lu
26

Growth: HP 190, MP 240, St 16, Vi 16, Ma 28, Ag 19, Lu 21

Resistances

Phys
-
Fire
-
Ice
-
Elec
-
Force
-
Light
Wk
Dark
Nu

Ailments

Charm
-
Seal
-
Panic
-
Poison
Wk
Sleep
-
Mirage
-

Skill potential

Positive potential makes skills of the element stronger and cheaper, negative weaker and more expensive.

Phys
0
Fire
+1
Ice
0
Elec
0
Force
0
Light
-3
Dark
+3
Almighty
0
Ailment
0
Recovery
0
Support
0

Innate skill (always active, not inheritable)

Dark Gestalt: Dark dmg dealt +1% x total deployed ally matching skill potential, +0% min

Skills

LearnedSkillElementCostTargetEffect
StartMaragionFire30 MPAll foes120 pwr
StartMudoonDark25 MP1 foe175 pwr, 40% instakill when striking weakness
Lv 34MamudoDark25 MPAll foes105 pwr, 30% instakill when striking weakness
Lv 35Dark PleromaPassive-SelfDark dmg dealt x1.2
Lv 36Dark BlockSupport40 MPAll alliesNullifies next Dark attack

Magatsuhi skills

Used with a full Magatsuhi gauge, without spending MP or a press turn.

  • Omagatoki: Critical any demon All attacks, including Magic and lvl-dependent dmg, will become Critical hits for 1 turn
  • Impaler's Glory Vile talisman Next attack x3.4 + Pierce
  • Rains of Order periapt, Dark-Law alignment 100 pwr, base + 60% max MP restore, Press Turn +1 next turn
Fan-made, non-commercial. Shin Megami Tensei is © ATLUS / SEGA. Data from megaten-fusion-tool.