Night, Lv 22 , Neutral-Chaos

Incubus

Normal fusion 3,676 macca

Stats at Lv 22

HP
118
MP
110
St
17
Vi
15
Ma
17
Ag
20
Lu
18

Growth: HP 200, MP 220, St 20, Vi 18, Ma 17, Ag 25, Lu 20

Resistances

Phys
-
Fire
-
Ice
-
Elec
Wk
Force
Rs
Light
-
Dark
-

Ailments

Charm
Nu
Seal
-
Panic
-
Poison
-
Sleep
Rs
Mirage
-

Skill potential

Positive potential makes skills of the element stronger and cheaper, negative weaker and more expensive.

Phys
0
Fire
0
Ice
0
Elec
-4
Force
+1
Light
0
Dark
0
Almighty
0
Ailment
+5
Recovery
0
Support
-2

Innate skill (always active, not inheritable)

Unending Nightmare: Attacks will not remove Sleep

Skills

LearnedSkillElementCostTargetEffect
StartDream NeedlePhys10 MP1 foe110 pwr, 55% Sleep
StartMarin KarinAilment10 MP1 foe70% Charm
Lv 23Life DrainAlmighty10 MP1 foe120 pwr, 100% dmg dealt HP restore
Lv 24ZanmaForce20 MP1 foe160 pwr
Lv 25Madness NeedlePhys10 MP1 foe110 pwr, 45% Panic

Magatsuhi skills

Used with a full Magatsuhi gauge, without spending MP or a press turn.

  • Omagatoki: Critical any demon All attacks, including Magic and lvl-dependent dmg, will become Critical hits for 1 turn
  • Soul Drain Night talisman 200 pwr, never misses, 100% dmg dealt HP and MP restore, lvl-dependent dmg
  • Fountain of Chaos periapt, Neutral-Chaos alignment 300 pwr, never misses, Dekaja, removes 1 Press Turn from foe's next turn, lvl-dependent dmg
Fan-made, non-commercial. Shin Megami Tensei is © ATLUS / SEGA. Data from megaten-fusion-tool.