Night, Lv 32 , Neutral-Chaos

Lilim

Normal fusion 10,618 macca

Stats at Lv 32

HP
138
MP
172
St
13
Vi
18
Ma
34
Ag
27
Lu
26

Growth: HP 210, MP 220, St 10, Vi 16, Ma 28, Ag 24, Lu 22

Resistances

Phys
-
Fire
-
Ice
Wk
Elec
Nu
Force
-
Light
-
Dark
-

Ailments

Charm
Nu
Seal
-
Panic
-
Poison
-
Sleep
Rs
Mirage
-

Skill potential

Positive potential makes skills of the element stronger and cheaper, negative weaker and more expensive.

Phys
0
Fire
0
Ice
-3
Elec
+3
Force
0
Light
0
Dark
0
Almighty
0
Ailment
+2
Recovery
0
Support
0

Innate skill (always active, not inheritable)

Allure: 50% chance to lessen item or halve Macca demands once per negotiation

Skills

LearnedSkillElementCostTargetEffect
StartMaziongaElec30 MPAll foes120 pwr
StartMarin KarinAilment10 MP1 foe70% Charm
Lv 33ZiongaElec20 MP1 foe160 pwr
Lv 34Resist DarkPassive-SelfDark dmg taken x0.5
Lv 36Spirit DrainAlmighty5 MP1 foe100 pwr, 100% dmg dealt MP restore

Magatsuhi skills

Used with a full Magatsuhi gauge, without spending MP or a press turn.

  • Omagatoki: Critical any demon All attacks, including Magic and lvl-dependent dmg, will become Critical hits for 1 turn
  • Soul Drain Night talisman 200 pwr, never misses, 100% dmg dealt HP and MP restore, lvl-dependent dmg
  • Fountain of Chaos periapt, Neutral-Chaos alignment 300 pwr, never misses, Dekaja, removes 1 Press Turn from foe's next turn, lvl-dependent dmg
Fan-made, non-commercial. Shin Megami Tensei is © ATLUS / SEGA. Data from megaten-fusion-tool.