Fallen, Lv 37 , Neutral-Chaos

Eligor

Normal fusion 8,936 macca

Stats at Lv 37

HP
214
MP
157
St
38
Vi
32
Ma
19
Ag
24
Lu
20

Growth: HP 250, MP 160, St 26, Vi 26, Ma 15, Ag 18, Lu 15

Resistances

Phys
-
Fire
Nu
Ice
-
Elec
Wk
Force
-
Light
-
Dark
Rs

Ailments

Charm
-
Seal
-
Panic
-
Poison
-
Sleep
-
Mirage
-

Skill potential

Positive potential makes skills of the element stronger and cheaper, negative weaker and more expensive.

Phys
+3
Fire
+2
Ice
0
Elec
-3
Force
0
Light
0
Dark
0
Almighty
0
Ailment
0
Recovery
0
Support
+1

Innate skill (always active, not inheritable)

Phys Gestalt: Phys dmg dealt +1% x total deployed ally matching skill potential, +0% min

Skills

LearnedSkillElementCostTargetEffect
StartDark SwordPhys25 MP1 foe90 pwr, 2 hits, 30% Seal
StartBlightPhys20 MPRandom foes100 pwr, 2-4 hits, 35% Poison
StartRiberamaSupport35 MPAll alliesPrevents enemies from fleeing in the field and increases chance of consecutive encounters until the next new moon.
Lv 38AgilaoFire20 MP1 foe160 pwr
Lv 39RestorePassive-Self10 MP restore when landing crit or weakness
Lv 40MasukukajaSupport30 MPAll alliesRaises accuracy + evasion 1 rank

Magatsuhi skills

Used with a full Magatsuhi gauge, without spending MP or a press turn.

  • Omagatoki: Critical any demon All attacks, including Magic and lvl-dependent dmg, will become Critical hits for 1 turn
  • Omagatoki: Doubler Fallen talisman Ally Taru- and Suku- effect offsets x3.3, Raku- effect offsets x -3.3 for 1 turn
  • Fountain of Chaos periapt, Neutral-Chaos alignment 300 pwr, never misses, Dekaja, removes 1 Press Turn from foe's next turn, lvl-dependent dmg
Fan-made, non-commercial. Shin Megami Tensei is © ATLUS / SEGA. Data from megaten-fusion-tool.