Divine, Lv 50 , Neutral-Law

Dominion

Normal fusion 14,708 macca

Stats at Lv 50

HP
223
MP
253
St
23
Vi
28
Ma
48
Ag
35
Lu
40

Growth: HP 180, MP 250, St 13, Vi 16, Ma 28, Ag 21, Lu 22

Resistances

Phys
-
Fire
-
Ice
-
Elec
Nu
Force
Wk
Light
Nu
Dark
Wk

Ailments

Charm
-
Seal
-
Panic
-
Poison
-
Sleep
-
Mirage
-

Skill potential

Positive potential makes skills of the element stronger and cheaper, negative weaker and more expensive.

Phys
0
Fire
0
Ice
0
Elec
+3
Force
0
Light
+3
Dark
-5
Almighty
0
Ailment
0
Recovery
+1
Support
+2

Innate skill (always active, not inheritable)

Scales of Dominion: Ally Light magic may crit

Skills

LearnedSkillElementCostTargetEffect
StartHamaonLight25 MP1 foe175 pwr, 40% instakill when striking weakness
StartDiarahanRecovery35 MP1 ally100% max HP restore
Lv 51ShockboundElec25 MPRandom foes100 pwr, 2-5 hits
Lv 52DekundaSupport40 MPAll alliesRemoves -kunda effects
Lv 53MakarakarnSupport50 MP1 allyRepels next magic attack

Magatsuhi skills

Used with a full Magatsuhi gauge, without spending MP or a press turn.

  • Omagatoki: Critical any demon All attacks, including Magic and lvl-dependent dmg, will become Critical hits for 1 turn
  • Sea of Stars Divine talisman 10 pwr, base + 30% max MP restore
  • Wellspring of Order periapt, Neutral-Law alignment 175% max HP restore + Press Turn +1 next turn
Fan-made, non-commercial. Shin Megami Tensei is © ATLUS / SEGA. Data from megaten-fusion-tool.