Divine, Lv 39 , Neutral-Law

Power

Normal fusion 11,098 macca

Stats at Lv 39

HP
239
MP
153
St
31
Vi
36
Ma
27
Ag
21
Lu
25

Growth: HP 250, MP 170, St 22, Vi 28, Ma 18, Ag 15, Lu 17

Resistances

Phys
-
Fire
-
Ice
-
Elec
Rs
Force
Wk
Light
Nu
Dark
Wk

Ailments

Charm
-
Seal
-
Panic
-
Poison
-
Sleep
-
Mirage
-

Skill potential

Positive potential makes skills of the element stronger and cheaper, negative weaker and more expensive.

Phys
+3
Fire
0
Ice
0
Elec
0
Force
0
Light
+3
Dark
-6
Almighty
0
Ailment
0
Recovery
+1
Support
0

Innate skill (always active, not inheritable)

Frontline Adaptability: Chance of taking correct action x1.7 for allies with Panic

Skills

LearnedSkillElementCostTargetEffect
StartFang BreakerPhys15 MP1 foe130 pwr, Tarunda
StartWhite DracostrikeLight30 MP1 foe200 pwr, St-based, 40% instakill when striking weakness
StartLight BlockSupport40 MPAll alliesNullifies next Light attack
Lv 40TauntSupport10 MPSelfDraws enemy hostility for 3 turns
Lv 41Berserker GodPhys15 MP1 foe180 pwr
Lv 42MarakukajaSupport30 MPAll alliesRaises defense 1 rank

Magatsuhi skills

Used with a full Magatsuhi gauge, without spending MP or a press turn.

  • Omagatoki: Critical any demon All attacks, including Magic and lvl-dependent dmg, will become Critical hits for 1 turn
  • Sea of Stars Divine talisman 10 pwr, base + 30% max MP restore
  • Wellspring of Order periapt, Neutral-Law alignment 175% max HP restore + Press Turn +1 next turn
Fan-made, non-commercial. Shin Megami Tensei is © ATLUS / SEGA. Data from megaten-fusion-tool.