Fallen, Lv 18 , Neutral-Chaos

Andras

Normal fusion 2,262 macca

Stats at Lv 18

HP
92
MP
108
St
13
Vi
13
Ma
12
Ag
20
Lu
19

Growth: HP 190, MP 230, St 18, Vi 18, Ma 15, Ag 26, Lu 23

Resistances

Phys
-
Fire
-
Ice
Nu
Elec
Wk
Force
-
Light
Wk
Dark
-

Ailments

Charm
Rs
Seal
-
Panic
-
Poison
-
Sleep
-
Mirage
-

Skill potential

Positive potential makes skills of the element stronger and cheaper, negative weaker and more expensive.

Phys
0
Fire
0
Ice
0
Elec
0
Force
+2
Light
-2
Dark
0
Almighty
0
Ailment
+1
Recovery
0
Support
+2

Innate skill (always active, not inheritable)

Catastrophic Gales: Force dmg dealt +1% x total hits dealt by allies during same turn

Skills

LearnedSkillElementCostTargetEffect
StartPoismaAilment10 MP1 foe85% Poison
StartSukukajaSupport8 MP1 allyRaises accuracy + evasion 1 rank
Lv 19Critical WavePhys25 MPAll foes90 pwr, 20% crit
Lv 20Bouncing ClawPhys12 MP1 foe65 pwr, 2-3 hits
Lv 21ZanmaForce20 MP1 foe160 pwr

Magatsuhi skills

Used with a full Magatsuhi gauge, without spending MP or a press turn.

  • Omagatoki: Critical any demon All attacks, including Magic and lvl-dependent dmg, will become Critical hits for 1 turn
  • Omagatoki: Doubler Fallen talisman Ally Taru- and Suku- effect offsets x3.3, Raku- effect offsets x -3.3 for 1 turn
  • Fountain of Chaos periapt, Neutral-Chaos alignment 300 pwr, never misses, Dekaja, removes 1 Press Turn from foe's next turn, lvl-dependent dmg
Fan-made, non-commercial. Shin Megami Tensei is © ATLUS / SEGA. Data from megaten-fusion-tool.