Primal, Lv 99 , Light-Law

Satan

Special fusion 80,172 macca

Stats at Lv 99

HP
700
MP
550
St
103
Vi
72
Ma
103
Ag
61
Lu
70

Growth: HP 230, MP 230, St 24, Vi 19, Ma 24, Ag 15, Lu 18

Resistances

Phys
Rs
Fire
Dr
Ice
-
Elec
-
Force
-
Light
Dr
Dark
Dr

Ailments

Charm
-
Seal
-
Panic
-
Poison
-
Sleep
-
Mirage
-

Skill potential

Positive potential makes skills of the element stronger and cheaper, negative weaker and more expensive.

Phys
+6
Fire
+6
Ice
+3
Elec
+3
Force
+3
Light
0
Dark
0
Almighty
+7
Ailment
-5
Recovery
-2
Support
+2

Innate skill (always active, not inheritable)

Adversary: 230 pwr, 100% chance to counter with Almighty dmg when targeted with an ailment

Skills

LearnedSkillElementCostTargetEffect
StartMegido ArkAlmighty60 MP1 foe10 pwr, base + 110 additional pwr x number of foes
StartAkashic ArtsPhys50 MP1 foe275 pwr, 350 pwr when crit
StartTrisagionFire65 MP1 foe230 pwr, Pierce
StartHigh Almighty PleromaPassive-SelfAlmighty dmg dealt x1.35

Magatsuhi skills

Used with a full Magatsuhi gauge, without spending MP or a press turn.

  • Omagatoki: Critical any demon All attacks, including Magic and lvl-dependent dmg, will become Critical hits for 1 turn
  • Impaler's Glory Primal talisman Next attack x3.4 + Pierce
  • Waves of Order periapt, Light-Law alignment 120 pwr, base + 50% max HP restore, Patra + Dekunda + Press Turn +1 next turn

Obtaining

Special fusion
Lucifer+ Samael+ Mastema
Requirement
Clear "The Great Adversary" (CoV)
Fan-made, non-commercial. Shin Megami Tensei is © ATLUS / SEGA. Data from megaten-fusion-tool.