Herald, Lv 83 , Light-Law

Mastema

Special fusion 56,043 macca

Stats at Lv 83

HP
550
MP
400
St
69
Vi
59
Ma
69
Ag
47
Lu
53

Growth: HP 230, MP 220, St 24, Vi 20, Ma 24, Ag 16, Lu 19

Resistances

Phys
-
Fire
Wk
Ice
Rp
Elec
-
Force
Rp
Light
Nu
Dark
-

Ailments

Charm
-
Seal
-
Panic
-
Poison
-
Sleep
-
Mirage
-

Skill potential

Positive potential makes skills of the element stronger and cheaper, negative weaker and more expensive.

Phys
+2
Fire
-5
Ice
0
Elec
-3
Force
+3
Light
+3
Dark
0
Almighty
+3
Ailment
0
Recovery
0
Support
0

Innate skill (always active, not inheritable)

Crime and Punishment: Flashing Press Turn +1 next turn x number of times weakness struck or crit received

Skills

LearnedSkillElementCostTargetEffect
StartGreat LamentAlmighty140 MPAll foes180 pwr, 50% Poison, Mirage, 270 pwr against foes with ailment
StartFloral GustForce60 MPRandom foes150 pwr, 2-5 hits
StartHamabarionLight55 MP1 foe265 pwr, 40% instakill when striking weakness
StartDark SwordPhys25 MP1 foe90 pwr, 2 hits, 30% Seal
Lv 84Great Mana SpringPassive-SelfMax MP +30%
Lv 85MahamabarionLight80 MPAll foes185 pwr, 30% instakill when striking weakness
Lv 86High Light PleromaPassive-SelfLight dmg dealt x1.35

Magatsuhi skills

Used with a full Magatsuhi gauge, without spending MP or a press turn.

  • Omagatoki: Critical any demon All attacks, including Magic and lvl-dependent dmg, will become Critical hits for 1 turn
  • Shield of God Herald talisman Dmg taken reduced by 90% for 1 turn
  • Waves of Order periapt, Light-Law alignment 120 pwr, base + 50% max HP restore, Patra + Dekunda + Press Turn +1 next turn

Obtaining

Special fusion
Armaiti+ Mot+ Sraosha+ Azazel
Requirement
New Game+ (CoV)
Fan-made, non-commercial. Shin Megami Tensei is © ATLUS / SEGA. Data from megaten-fusion-tool.