Fiend, Lv 47 , Darker-Neutral

Red Rider

Special fusion 15,430 macca

Stats at Lv 47

HP
272
MP
201
St
39
Vi
29
Ma
37
Ag
31
Lu
32

Growth: HP 220, MP 220, St 25, Vi 18, Ma 20, Ag 19, Lu 18

Resistances

Phys
-
Fire
-
Ice
Wk
Elec
Rp
Force
Dr
Light
Rs
Dark
Rs

Ailments

Charm
-
Seal
-
Panic
-
Poison
-
Sleep
-
Mirage
-

Skill potential

Positive potential makes skills of the element stronger and cheaper, negative weaker and more expensive.

Phys
+6
Fire
0
Ice
-5
Elec
+4
Force
+4
Light
0
Dark
0
Almighty
0
Ailment
0
Recovery
0
Support
+2

Innate skill (always active, not inheritable)

Four Horsemen: Transfers all effects from self to ally switched with when they have Four Horsemen

Skills

LearnedSkillElementCostTargetEffect
StartTerrorbladePhys60 MPRandom foes250 pwr, 1-3 hits, 50% Panic, Pierce
StartPierce ArmorPhys15 MP1 foe130 pwr, Rakunda
StartZandyneForce35 MP1 foe215 pwr
StartShockboundElec25 MPRandom foes100 pwr, 2-5 hits
Lv 48MatarukajaSupport30 MPAll alliesRaises attack 1 rank
Lv 49RetaliatePassive-Self150 pwr, 50% chance to counter St-based attack with Phys dmg
Lv 50DekundaSupport40 MPAll alliesRemoves -kunda effects

Magatsuhi skills

Used with a full Magatsuhi gauge, without spending MP or a press turn.

  • Omagatoki: Critical any demon All attacks, including Magic and lvl-dependent dmg, will become Critical hits for 1 turn
  • Freikugel EX Fiend talisman 650 pwr, never misses, lvl-dependent dmg

Obtaining

Special fusion
White Rider+ Macabre+ Valkyrie
Requirement
Defeat in Chiyoda or Shinjuku
Fan-made, non-commercial. Shin Megami Tensei is © ATLUS / SEGA. Data from megaten-fusion-tool.