Fury, Lv 52 , Light-Chaos

Chernobog

Normal fusion 13,686 macca

Stats at Lv 52

HP
248
MP
251
St
43
Vi
27
Ma
45
Ag
29
Lu
35

Growth: HP 190, MP 230, St 25, Vi 14, Ma 25, Ag 12, Lu 26

Resistances

Phys
-
Fire
-
Ice
-
Elec
-
Force
-
Light
Wk
Dark
Nu

Ailments

Charm
-
Seal
-
Panic
-
Poison
Rs
Sleep
-
Mirage
-

Skill potential

Positive potential makes skills of the element stronger and cheaper, negative weaker and more expensive.

Phys
0
Fire
0
Ice
0
Elec
0
Force
0
Light
-2
Dark
+3
Almighty
0
Ailment
+4
Recovery
-3
Support
0

Innate skill (always active, not inheritable)

Dark Gestalt: Dark dmg dealt +1% x total deployed ally matching skill potential, +0% min

Skills

LearnedSkillElementCostTargetEffect
StartDark SwordPhys25 MP1 foe90 pwr, 2 hits, 30% Seal
StartBlightPhys20 MPRandom foes100 pwr, 2-4 hits, 35% Poison
StartMudoonDark25 MP1 foe175 pwr, 40% instakill when striking weakness
Lv 53Dark PleromaPassive-SelfDark dmg dealt x1.2
Lv 54Great Curse SiphonPassive-Self20 MP restore when inflicting ailment
Lv 55RetaliatePassive-Self150 pwr, 50% chance to counter St-based attack with Phys dmg

Magatsuhi skills

Used with a full Magatsuhi gauge, without spending MP or a press turn.

  • Omagatoki: Critical any demon All attacks, including Magic and lvl-dependent dmg, will become Critical hits for 1 turn
  • Expand: Piercing Aura Fury talisman Impaler's Animus
  • Tides of Chaos periapt, Light-Chaos alignment 200 pwr, 3-6 hits, never misses, removes 1 Press Turn from foe's next turn, lvl-dependent dmg

Obtaining

Requirement
Story locked (CoC) or Clear "Special Training: Army of Chaos" (CoV)
Fan-made, non-commercial. Shin Megami Tensei is © ATLUS / SEGA. Data from megaten-fusion-tool.