Femme, Lv 70 , Neutral-Chaos

Rangda

Normal fusion 29,558 macca

Stats at Lv 70

HP
297
MP
328
St
46
Vi
36
Ma
59
Ag
39
Lu
51

Growth: HP 170, MP 230, St 21, Vi 16, Ma 25, Ag 16, Lu 22

Resistances

Phys
Rp
Fire
Wk
Ice
-
Elec
Wk
Force
-
Light
Wk
Dark
-

Ailments

Charm
-
Seal
-
Panic
-
Poison
-
Sleep
Wk
Mirage
-

Skill potential

Positive potential makes skills of the element stronger and cheaper, negative weaker and more expensive.

Phys
+3
Fire
0
Ice
0
Elec
-5
Force
+3
Light
-3
Dark
0
Almighty
0
Ailment
0
Recovery
+1
Support
0

Innate skill (always active, not inheritable)

Force Gestalt: Force dmg dealt +1% x total deployed ally matching skill potential, +0% min

Skills

LearnedSkillElementCostTargetEffect
StartNihil ClawPhys36 MP1 foe125 pwr, 2-3 hits
StartSteel NeedlePhys25 MP1 foe80 pwr, 1-4 hits, 20% crit
StartWind BreathForce25 MPRandom foes100 pwr, 2-5 hits
Lv 71Frenzied ChompPhys25 MP1 foe165 pwr, 25% Charm, Panic, Poison
Lv 72SamarecarmRecovery60 MP1 in stock100% HP restore after reviving
Lv 73ZanbarionForce50 MP1 foe265 pwr

Magatsuhi skills

Used with a full Magatsuhi gauge, without spending MP or a press turn.

  • Omagatoki: Critical any demon All attacks, including Magic and lvl-dependent dmg, will become Critical hits for 1 turn
  • Omagatoki: Free Femme talisman All skills will cost 1 MP for 1 turn
  • Fountain of Chaos periapt, Neutral-Chaos alignment 300 pwr, never misses, Dekaja, removes 1 Press Turn from foe's next turn, lvl-dependent dmg
Fan-made, non-commercial. Shin Megami Tensei is © ATLUS / SEGA. Data from megaten-fusion-tool.