Megami, Lv 35 , Light-Neutral

Parvati

Normal fusion 11,560 macca

Stats at Lv 35

HP
151
MP
204
St
17
Vi
20
Ma
39
Ag
28
Lu
29

Growth: HP 170, MP 260, St 13, Vi 16, Ma 28, Ag 21, Lu 22

Resistances

Phys
-
Fire
Wk
Ice
Rs
Elec
-
Force
-
Light
Rs
Dark
-

Ailments

Charm
-
Seal
-
Panic
Nu
Poison
-
Sleep
-
Mirage
-

Skill potential

Positive potential makes skills of the element stronger and cheaper, negative weaker and more expensive.

Phys
0
Fire
-3
Ice
0
Elec
0
Force
0
Light
+2
Dark
0
Almighty
0
Ailment
0
Recovery
+4
Support
+3

Innate skill (always active, not inheritable)

Light Gestalt: Light dmg dealt +1% x total deployed ally matching skill potential, +0% min

Skills

LearnedSkillElementCostTargetEffect
StartMediaRecovery30 MPAll allies30 pwr, base + 13% max HP restore
StartMatarundaSupport30 MPAll foesLowers attack 1 rank
StartBowl of HygieiaSupport20 MPSelfNext Recovery spell x2, 125% max HP restore possible for non-overheal skills
Lv 36Heal PleromaPassive-SelfRecovery dmg dealt x1.2
Lv 37BufulaIce20 MP1 foe160 pwr
Lv 38MahamaLight25 MPAll foes105 pwr, 30% instakill when striking weakness

Magatsuhi skills

Used with a full Magatsuhi gauge, without spending MP or a press turn.

  • Omagatoki: Critical any demon All attacks, including Magic and lvl-dependent dmg, will become Critical hits for 1 turn
  • Eternal Prayer Megami talisman Recarm + Patra + Diarahan
  • Omagatoki: Momentum periapt, Light-Neutral alignment Adds 1 Press Turn Icon for every defeated foe for 1 turn.
Fan-made, non-commercial. Shin Megami Tensei is © ATLUS / SEGA. Data from megaten-fusion-tool.