Herald, Lv 60 , Light-Law

Melchizedek

Normal fusion 29,902 macca

Stats at Lv 60

HP
314
MP
281
St
44
Vi
41
Ma
30
Ag
52
Lu
38

Growth: HP 210, MP 220, St 21, Vi 20, Ma 15, Ag 26, Lu 18

Resistances

Phys
-
Fire
-
Ice
-
Elec
-
Force
Wk
Light
Dr
Dark
Nu

Ailments

Charm
-
Seal
-
Panic
-
Poison
-
Sleep
-
Mirage
-

Skill potential

Positive potential makes skills of the element stronger and cheaper, negative weaker and more expensive.

Phys
+2
Fire
0
Ice
0
Elec
0
Force
-6
Light
+5
Dark
0
Almighty
0
Ailment
0
Recovery
0
Support
+2

Innate skill (always active, not inheritable)

Light Enhancer: Ally Light skill potentials raised to own rank

Skills

LearnedSkillElementCostTargetEffect
StartMortal JihadPhys30 MP1 foe250 pwr
StartHamaonLight25 MP1 foe175 pwr, 40% instakill when striking weakness
StartMahamaonLight40 MPAll foes135 pwr, 30% instakill when striking weakness
Lv 61Light BlockSupport40 MPAll alliesNullifies next Light attack
Lv 62Power PunchPhys40 MP1 foe155 pwr, dmg dealt x (1 + curr HP / max HP)
Lv 63Impaler's AnimusSupport50 MPSelfNext attack x1.3 + Pierce

Magatsuhi skills

Used with a full Magatsuhi gauge, without spending MP or a press turn.

  • Omagatoki: Critical any demon All attacks, including Magic and lvl-dependent dmg, will become Critical hits for 1 turn
  • Shield of God Herald talisman Dmg taken reduced by 90% for 1 turn
  • Waves of Order periapt, Light-Law alignment 120 pwr, base + 50% max HP restore, Patra + Dekunda + Press Turn +1 next turn
Fan-made, non-commercial. Shin Megami Tensei is © ATLUS / SEGA. Data from megaten-fusion-tool.