Yoma, Lv 6 , Neutral-Law

Mandrake

Normal fusion 858 macca

Stats at Lv 6

HP
49
MP
75
St
6
Vi
7
Ma
9
Ag
11
Lu
9

Growth: HP 210, MP 220, St 17, Vi 18, Ma 19, Ag 26, Lu 20

Resistances

Phys
-
Fire
Wk
Ice
-
Elec
Rs
Force
-
Light
-
Dark
-

Ailments

Charm
-
Seal
-
Panic
-
Poison
-
Sleep
-
Mirage
Wk

Skill potential

Positive potential makes skills of the element stronger and cheaper, negative weaker and more expensive.

Phys
0
Fire
-3
Ice
0
Elec
+1
Force
0
Light
0
Dark
0
Almighty
0
Ailment
+3
Recovery
+1
Support
0

Innate skill (always active, not inheritable)

Ward Off Evil: Ally ailment recovery x1.3

Skills

LearnedSkillElementCostTargetEffect
StartZioElec10 MP1 foe130 pwr
Lv 8LungePhys5 MP1 foe145 pwr
Lv 9Toxic StingPhys10 MP1 foe110 pwr, 60% Poison

Magatsuhi skills

Used with a full Magatsuhi gauge, without spending MP or a press turn.

  • Omagatoki: Critical any demon All attacks, including Magic and lvl-dependent dmg, will become Critical hits for 1 turn
  • Omagatoki: Potential Yoma talisman Increases all potentials to the max for 1 turn
  • Wellspring of Order periapt, Neutral-Law alignment 175% max HP restore + Press Turn +1 next turn
Fan-made, non-commercial. Shin Megami Tensei is © ATLUS / SEGA. Data from megaten-fusion-tool.