Lady, Lv 35 , Light-Chaos

Hariti

Normal fusion 11,489 macca

Stats at Lv 35

HP
166
MP
196
St
25
Vi
20
Ma
32
Ag
25
Lu
26

Growth: HP 220, MP 220, St 20, Vi 16, Ma 26, Ag 19, Lu 19

Resistances

Phys
-
Fire
-
Ice
-
Elec
-
Force
Wk
Light
-
Dark
Nu

Ailments

Charm
-
Seal
-
Panic
-
Poison
-
Sleep
Rs
Mirage
-

Skill potential

Positive potential makes skills of the element stronger and cheaper, negative weaker and more expensive.

Phys
0
Fire
0
Ice
0
Elec
0
Force
-2
Light
0
Dark
+2
Almighty
0
Ailment
+2
Recovery
+3
Support
0

Innate skill (always active, not inheritable)

Unending Nightmare: Attacks will not remove Sleep

Skills

LearnedSkillElementCostTargetEffect
StartHysterical SlapPhys20 MP1 foe90 pwr, 2 hits, 170 pwr against Charm
StartLullabyAilment25 MPAll foes55% Sleep
StartDiaramaRecovery15 MP1 ally80 pwr, base + 25% max HP restore
Lv 36Dream FistPhys20 MP1 foe140 pwr, 450 pwr against Sleep
Lv 37RecarmRecovery20 MP1 in stock50% HP restore after reviving
Lv 38MudoonDark25 MP1 foe175 pwr, 40% instakill when striking weakness

Magatsuhi skills

Used with a full Magatsuhi gauge, without spending MP or a press turn.

  • Omagatoki: Critical any demon All attacks, including Magic and lvl-dependent dmg, will become Critical hits for 1 turn
  • Waters of Youth Lady talisman 100% max HP and MP restore
  • Tides of Chaos periapt, Light-Chaos alignment 200 pwr, 3-6 hits, never misses, removes 1 Press Turn from foe's next turn, lvl-dependent dmg
Fan-made, non-commercial. Shin Megami Tensei is © ATLUS / SEGA. Data from megaten-fusion-tool.