Element, Lv 18 , Light-Neutral

Flaemis

Normal fusion 17,900 macca

Stats at Lv 18

HP
83
MP
119
St
9
Vi
12
Ma
22
Ag
15
Lu
17

Growth: HP 180, MP 250, St 13, Vi 16, Ma 28, Ag 21, Lu 22

Resistances

Phys
-
Fire
Rs
Ice
Wk
Elec
-
Force
-
Light
-
Dark
-

Ailments

Charm
-
Seal
-
Panic
-
Poison
-
Sleep
-
Mirage
-

Skill potential

Positive potential makes skills of the element stronger and cheaper, negative weaker and more expensive.

Phys
0
Fire
+3
Ice
-4
Elec
0
Force
0
Light
0
Dark
0
Almighty
0
Ailment
+1
Recovery
0
Support
0

Innate skill (always active, not inheritable)

Fire Enhancer: Ally Fire skill potentials raised to own rank

Skills

LearnedSkillElementCostTargetEffect
StartAgiFire10 MP1 foe130 pwr
StartPulinpaAilment10 MP1 foe70% Panic
Lv 19MaragiFire15 MPAll foes95 pwr

Magatsuhi skills

Used with a full Magatsuhi gauge, without spending MP or a press turn.

  • Omagatoki: Critical any demon All attacks, including Magic and lvl-dependent dmg, will become Critical hits for 1 turn
  • Omagatoki: Luck Element talisman EXP x2 and Macca x4 if the battle ends on this turn
  • Omagatoki: Momentum periapt, Light-Neutral alignment Adds 1 Press Turn Icon for every defeated foe for 1 turn.
Fan-made, non-commercial. Shin Megami Tensei is © ATLUS / SEGA. Data from megaten-fusion-tool.