Wilder, Lv 65 , Dark-Neutral

Fenrir

Normal fusion 25,157 macca

Stats at Lv 65

HP
373
MP
253
St
61
Vi
41
Ma
36
Ag
54
Lu
30

Growth: HP 220, MP 190, St 28, Vi 19, Ma 17, Ag 23, Lu 13

Resistances

Phys
-
Fire
-
Ice
Dr
Elec
-
Force
Wk
Light
-
Dark
-

Ailments

Charm
-
Seal
Rs
Panic
-
Poison
-
Sleep
-
Mirage
-

Skill potential

Positive potential makes skills of the element stronger and cheaper, negative weaker and more expensive.

Phys
+4
Fire
0
Ice
+4
Elec
0
Force
-4
Light
0
Dark
0
Almighty
-2
Ailment
0
Recovery
-1
Support
0

Innate skill (always active, not inheritable)

Ice Gestalt: Ice dmg dealt +1% x total deployed ally matching skill potential, +0% min

Skills

LearnedSkillElementCostTargetEffect
StartIce DracostrikeIce25 MP1 foe200 pwr, St-based
StartSevering BitePhys25 MP1 foe190 pwr, 300 pwr when crit
StartRetaliatePassive-Self150 pwr, 50% chance to counter St-based attack with Phys dmg
Lv 66MabufudyneIce50 MPAll foes155 pwr
Lv 67Impaler's AnimusSupport50 MPSelfNext attack x1.3 + Pierce
Lv 68Murderous GleePassive-SelfCrit rate x2.5

Magatsuhi skills

Used with a full Magatsuhi gauge, without spending MP or a press turn.

  • Omagatoki: Critical any demon All attacks, including Magic and lvl-dependent dmg, will become Critical hits for 1 turn
  • Twilight Wave Wilder talisman 700 pwr, never misses, 200% Sleep
  • Omagatoki: Conserve periapt, Dark-Neutral alignment Press Turn Icon consumption is reduced by half for 1 turn.
Fan-made, non-commercial. Shin Megami Tensei is © ATLUS / SEGA. Data from megaten-fusion-tool.