Yoma, Lv 52 , Neutral-Law

Efreet

Normal fusion 17,031 macca

Stats at Lv 52

HP
284
MP
224
St
34
Vi
38
Ma
43
Ag
32
Lu
29

Growth: HP 220, MP 210, St 20, Vi 22, Ma 26, Ag 16, Lu 16

Resistances

Phys
-
Fire
Dr
Ice
Wk
Elec
-
Force
-
Light
-
Dark
-

Ailments

Charm
-
Seal
-
Panic
-
Poison
-
Sleep
-
Mirage
-

Skill potential

Positive potential makes skills of the element stronger and cheaper, negative weaker and more expensive.

Phys
0
Fire
+5
Ice
-5
Elec
0
Force
0
Light
0
Dark
0
Almighty
0
Ailment
0
Recovery
0
Support
+1

Innate skill (always active, not inheritable)

Incendiary Stoning: Fire dmg dealt +1% x total hits dealt by allies during same turn

Skills

LearnedSkillElementCostTargetEffect
StartAgidyneFire35 MP1 foe215 pwr
StartFire PleromaPassive-SelfFire dmg dealt x1.2
StartMatarukajaSupport30 MPAll alliesRaises attack 1 rank
Lv 53ConcentrateSupport10 MPSelfDmg dealt by next Ma-based attack x1.8
Lv 54SafeguardPassive-SelfResisted dmg dealt does not consume additional Press Turns
Lv 56MaragidyneFire50 MPAll foes155 pwr

Magatsuhi skills

Used with a full Magatsuhi gauge, without spending MP or a press turn.

  • Omagatoki: Critical any demon All attacks, including Magic and lvl-dependent dmg, will become Critical hits for 1 turn
  • Omagatoki: Potential Yoma talisman Increases all potentials to the max for 1 turn
  • Wellspring of Order periapt, Neutral-Law alignment 175% max HP restore + Press Turn +1 next turn
Fan-made, non-commercial. Shin Megami Tensei is © ATLUS / SEGA. Data from megaten-fusion-tool.