Yoma, Lv 16 , Neutral-Law

Apsaras

Normal fusion 1,931 macca

Stats at Lv 16

HP
76
MP
118
St
9
Vi
11
Ma
19
Ag
17
Lu
15

Growth: HP 180, MP 250, St 13, Vi 16, Ma 28, Ag 23, Lu 20

Resistances

Phys
-
Fire
Wk
Ice
Rs
Elec
-
Force
-
Light
-
Dark
-

Ailments

Charm
Nu
Seal
-
Panic
Wk
Poison
-
Sleep
Rs
Mirage
-

Skill potential

Positive potential makes skills of the element stronger and cheaper, negative weaker and more expensive.

Phys
0
Fire
-3
Ice
+2
Elec
0
Force
0
Light
0
Dark
0
Almighty
0
Ailment
0
Recovery
+1
Support
+1

Innate skill (always active, not inheritable)

Ice Gestalt: Ice dmg dealt +1% x total deployed ally matching skill potential, +0% min

Skills

LearnedSkillElementCostTargetEffect
StartBufuIce10 MP1 foe130 pwr
StartMabufuIce15 MPAll foes95 pwr
Lv 17PatraRecovery8 MP1 allyRemoves ailments
Lv 18TarundaSupport8 MP1 foeLowers attack 1 rank

Magatsuhi skills

Used with a full Magatsuhi gauge, without spending MP or a press turn.

  • Omagatoki: Critical any demon All attacks, including Magic and lvl-dependent dmg, will become Critical hits for 1 turn
  • Omagatoki: Potential Yoma talisman Increases all potentials to the max for 1 turn
  • Wellspring of Order periapt, Neutral-Law alignment 175% max HP restore + Press Turn +1 next turn
Fan-made, non-commercial. Shin Megami Tensei is © ATLUS / SEGA. Data from megaten-fusion-tool.