Dragon, Lv 59 , Light-Chaos

Ananta

Normal fusion 27,775 macca

Stats at Lv 59

HP
384
MP
206
St
55
Vi
56
Ma
24
Ag
29
Lu
34

Growth: HP 250, MP 170, St 28, Vi 28, Ma 13, Ag 14, Lu 17

Resistances

Phys
-
Fire
-
Ice
Nu
Elec
Nu
Force
Wk
Light
Nu
Dark
Wk

Ailments

Charm
-
Seal
-
Panic
-
Poison
-
Sleep
-
Mirage
-

Skill potential

Positive potential makes skills of the element stronger and cheaper, negative weaker and more expensive.

Phys
0
Fire
0
Ice
+4
Elec
+2
Force
-4
Light
+2
Dark
0
Almighty
0
Ailment
0
Recovery
0
Support
0

Innate skill (always active, not inheritable)

Roaring Mist: Ice dmg dealt +1% x total hits dealt by allies during same turn

Skills

LearnedSkillElementCostTargetEffect
StartPurple SmokePhys25 MP1 foe75 pwr, 3 hits, 120 pwr against Panic
StartIce DracostrikeIce25 MP1 foe200 pwr, St-based
StartStorm DracostrikeElec25 MP1 foe200 pwr, St-based
Lv 60Ice PleromaPassive-SelfIce dmg dealt x1.2
Lv 61TitanomachiaPhys60 MPAll foes150 pwr, 20% crit
Lv 62Murderous GleePassive-SelfCrit rate x2.5

Magatsuhi skills

Used with a full Magatsuhi gauge, without spending MP or a press turn.

  • Omagatoki: Critical any demon All attacks, including Magic and lvl-dependent dmg, will become Critical hits for 1 turn
  • Omagatoki: Dance Dragon talisman All multi-hit moves will deal the max amount of hits for 1 turn
  • Tides of Chaos periapt, Light-Chaos alignment 200 pwr, 3-6 hits, never misses, removes 1 Press Turn from foe's next turn, lvl-dependent dmg
Fan-made, non-commercial. Shin Megami Tensei is © ATLUS / SEGA. Data from megaten-fusion-tool.