Fallen, Lv 71 , Neutral-Chaos

Adramelech

Normal fusion 32,177 macca

Stats at Lv 71

HP
402
MP
310
St
57
Vi
39
Ma
62
Ag
50
Lu
32

Growth: HP 210, MP 200, St 24, Vi 15, Ma 25, Ag 19, Lu 16

Resistances

Phys
-
Fire
Rs
Ice
Wk
Elec
-
Force
-
Light
-
Dark
Nu

Ailments

Charm
-
Seal
-
Panic
-
Poison
-
Sleep
-
Mirage
-

Skill potential

Positive potential makes skills of the element stronger and cheaper, negative weaker and more expensive.

Phys
+1
Fire
+6
Ice
-5
Elec
0
Force
0
Light
0
Dark
+2
Almighty
0
Ailment
0
Recovery
0
Support
0

Innate skill (always active, not inheritable)

Fire Gestalt: Fire dmg dealt +1% x total deployed ally matching skill potential, +0% min

Skills

LearnedSkillElementCostTargetEffect
StartHellish BrandFire70 MPAll foes160 pwr, Dekaja
StartPower PunchPhys40 MP1 foe155 pwr, dmg dealt x (1 + curr HP / max HP)
StartAgibarionFire50 MP1 foe265 pwr
StartMudobarionDark55 MP1 foe265 pwr, 40% instakill when striking weakness
Lv 72Null FirePassive-SelfNullifies Fire dmg taken
Lv 73CatastrophePhys75 MP1 foe290 pwr
Lv 75High Fire PleromaPassive-SelfFire dmg dealt x1.35

Magatsuhi skills

Used with a full Magatsuhi gauge, without spending MP or a press turn.

  • Omagatoki: Critical any demon All attacks, including Magic and lvl-dependent dmg, will become Critical hits for 1 turn
  • Omagatoki: Doubler Fallen talisman Ally Taru- and Suku- effect offsets x3.3, Raku- effect offsets x -3.3 for 1 turn
  • Fountain of Chaos periapt, Neutral-Chaos alignment 300 pwr, never misses, Dekaja, removes 1 Press Turn from foe's next turn, lvl-dependent dmg
Fan-made, non-commercial. Shin Megami Tensei is © ATLUS / SEGA. Data from megaten-fusion-tool.